A 3D immersive office for distributed teams, where people collaborate, meet, and socialize
Join our teamTYPE
Group Project
TEAM
1 product manager
3 product designer
DATE
Sep-Dec 2022
TOOLS
Figma, Rhino
ABOUT
This project studies how to enhance productivity and facilitate social communication in a hybrid working setting. No matter where the team member is, SpatialMeet helps people connect and feel more immersive.
MY ROLE
Led the whole design process
It all starts with one simple question for everyone at work
You might be familiar with this scenario:
Following company policy, you start your day teleworking. Intense work schedules prevent you from communicating with your colleagues after the meeting. A lack of work atmosphere at home reduces your productivity and enthusiasm. You start to miss the happy office hours of face-to-face communication.
There was a lot more to this project, but I am only using this as an example of my design thinking process.
Online immersive workspace for hybrid teams to get efficient simultaneous work and team building anytime, anywhere
If you don't know if the clothes online are right for you, how about creating "Another Self" and having him/her try it on?
If you want to make the effect more realistic, how about putting "Another Self" in your real room?
If you want to change the color or size, you can simply selecting the choices.
If you want to see the details of the product, try to approach the avatar.
Purpose
In order to better understand the users' pain points when they are working, I interviewed 12 users of different ages to nail down the problem.
Questions
The questions revolve around the following three topics:
1. What smart office software do users use on a daily basis? What functions will be used?
2. What difficulties did users encounter when using different office software?
3. What are the deeper and unique reasons for boredom?
Research Findings:
Employees have some pain points :
➜ A lack of Networking opportunities
➜ Social Isolation
➜ Hard to collaborate closely
➜ Hard to concentrate
Based on interviews, I summarized a common experience flow of user's work day.
From the user research I conducted, I decided to focus on users who struggle with social demands and productivity issues at work and help them get a more comfortable working experience.
➜ Goal 1: Increase the efficiency of collaborating
An efficient collaboration process helps users get work done faster.
➜ Goal 2: Easy access to social communication opportunities
The solution should reduce user fatigue and boredom and make users happier to work.
➜ Goal 3: Get to work quickly in an immersive atmosphere
An immersive atmosphere is a crucial factor that affects workers’ willingness of working.
Following the 3 design opportunities, I brainstormed some ideas to achieve them.
By using the Impact-effort matrix, I prioritized all the ideas and analyzed what should be focused on as MVP:
➜ FUN 1: 3D Customized office scene
Users can decorate their desks and virtual environment in the 3D scene.
➜ FUN 2: Shared workplace
Multiple users can share content at the same time. During the meeting, users can also add elements such as gifs and clear and fun reactions. The breakout room is made easy by spatial interaction.
➜ FUN 3: Social event in the company
Allow users to listen to music, play games, and watch movies with colleagues during breaks or after getting off work.
Status
The avatar's rich presence indicators convey information about the user's voice status and the video will be shown inside the circle.
Spatial Interactions
Walking in and out of conversations feels natural and seamless. The closer you get, the louder and clearer the sound.
Hover Interactions
It only takes one click to start viewing the information about the user and add a friend.
Our goal is to help hybrid teams enhance working productivity and facilitates social communication. While this project was a case study, we conducted usability testing with 12 users after design for feedback and the success of this project can be measured by the following points:
➜ 11/12 of users feel more relaxed while working
➜ 12/12 of users like the way we use 3D to visualize the information in traditional office software
➜ Increase in average time spent collaborating on SpatialMeet
➜ Increase in 30% workers engagement through online questions or chat
➜ Number of clicks or impressions on social links
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Usability testing goals:
1. Discover what stimulates people’s interest in exploring the space/social with others
2. Learn what people find immersive throughout the experience
3. Discover where in the process people need instructions
4. Find opportunities to improve the product in order to enhance immersiveness and productivity
Overall takeaway:
1. Virtual fitting feature has improved the efficiency of Lululemon shopping
This includes customizing the user's body model, showing products one-to-one and comparing products through AR, and viewing details that help users improve the efficiency of fitting.
2. Size recommendations and virtual profile generation are a relatively new experience for users, and the interaction process should be as simple and routine as possible
Users want to view virtual models with simple operations rather than complex processes.
3. User feedback helped us understand the lack of some features
This includes rotating and moving delicate models, adding shopping cart and wishlist with one click, returning to the previous menu on some pages.
See full feedback here
➜ Put yourself into users’ shoes
As a newcomer to the workplace, I have experienced the inconveniences of working with a hybrid team: when I am at home, I sometimes have concentration issues; when I am in the office, I feel lonely when my team members are not there.
But not everyone’s key issues are these. Some users prefer a relaxed working environment. As an interaction designer, I need to comprehensively consider how our users think and understand their needs.
➜ Unify the interactive language and add more spatial interactions
Transforming traditional content into spatial language is the feature and innovation of this product. For example, office products will no longer require users to click on boring text interfaces, but in space. At present, this product is still a mixed mode, and I hope to explore more non-traditional interactive content.
➜ Lower learning barriers for new users: design tutorials
The functions of new products are very different from traditional products, especially when users are used to clicking text buttons and other instructions. Certain users report that they have learning barriers to products that interact with the space. If I had more time, I would consider including a new user tutorial to guide users to use it more easily.
➜ Consider more edge cases and accessibility issues
I will continue to lead the team to study innovative issues such as voice interaction in online meetings, and at the same time consider accessibility issues for people with eye fatigue, visual impairments, and voice impairments.
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Contact us anyway. We may have an available opportunity for you in the future.
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